Shows present time in the game.
There is the concept of "time" in the world of Vantage Master. One day is divided into 4 time period, morning, noon, evening, and night. The brightness and the darkness of the map are either bright, blurry, or dark. You can check the brightness of the map on Map Information Window.
4:00-7:59 morning (blurry)
8:00-15:59 noon (bright)
16:00-19:59 evening (blurry)
20:00-3:59 night (dark)
Shows the condition of the water level and the time limit of the magic.
The water level can be increased or decreased using the magic "Downtide" or "Uptide". These two kinds of magic are only for masters.
*The moving range of Netals may be effected by water level. When the water level was raised, the moving range of water Natials will expand. The moving range of Netals which cannot swim will be narrowed. The information about Natial's moving range is here.
*If non-swimming Natials were left in the water, Natial will gain 3 HP every turn. When non-walking Natials were left on the ground, it will also gain 3 HP every turn.
Shows the MP of blue and red masters. In Scenario/Expert Mode your master's color is blue.
Under the master's name there are 3 bars. The blue bar shows the present MP. The yellow bar shows the amount of recovering MP by one turn. The red bar shows the amount of MP needed for maintaining Natials.
Walk - cannot go into the water
Walk 2 - able to go into the water, but moving range will be shortened
Swim - move only in the water
Swim 2 - able to walk on the ground, but moving range will be shortened
Fly - Fly in the air. The height of the steps may not effect their moving range, but the landing has to be on the ground
The level of Natials will raise by attacking and using magic. SAT will be added by attacking or using magic. Natial goes to next level when SAT was fulfilled. You cannot use leveled-up Natials in different maps.
Total time limit is addition of time limit and consideration time limit. The countdown will start when your turn comes around, till you move the character and finish giving the command.
For example, when you had selected <MIDDLE>, your master have 60 seconds time limit and three 60 seconds consideration limit. First you can spend 60 seconds to give your master the command . If you still cannot decide what to do after 60 seconds, it will automatically spend the first consideration limit. When you finish your command with 15 seconds of consideration limit left, your total time limit of the next turn will be 60 seconds time limit and 135 seconds (15 seconds left from the previous turn + two 60 seconds) consideration time.